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In accordance with our policy of openness, honesty and transparency, I present to you the Holiday 2010 edition of the Report from the Treasurer. Continue on past the cut for the gory details. Continue reading Report from the Treasurer: Holiday 2010 Edition I’ve now been back home for a little over 48 hours, but am still recovering from PMX – I’m still horrifically tired and rather sore (thanks to having to shlep my stuff halfway across creation back and forth to our hotel). At least I’m not suffering the dreaded Convention Plague of Doom (knock on wood), thanks to regular infusions of Emergen-C (trust me folks, this stuff works wonders, it should be in every con-goer’s supply kit). Unfortunately, my return from PMX was greeted by a pile of work of epic proportions waiting for me to tackle it. Sigh. Which all means that it’ll be a while before I can complete the process of editing and posting the pictures and video I took while at PMX. (Yeah, I know, you’ve heard it all before. What can I say? *shrug*) In the meantime, please enjoy these PMX photo and video galleries I’ve managed to find on the internets. I’ll update this post as I find new ones. Also if you took photos or video at PMX, please tell us about it and we’ll add yours to the list. (Updated 11/20/2010) I’ve finally started working on my PMX 2010 photos, and they’re slowly trickling up to Flickr. Check the photo gallery section on our website or visit our PMX 2010 Flickr set to check them out! (Updated 11/21/2010) Otaku no Podcast co-host @msgeek93’s PMX 2010 Flickr gallery Sorry for the late posting here. PMX 2010 has drawn to a close, and I am now safely back at home at Otaku no Podcast HQ, and more or less back to normal (after a day of basically nothing but rest). So far (knock on wood) I’ve managed to avoid the dreaded Con Plague. (Pro tip: Emergen-C. It works, people.) The third and final day of PMX was as low-key as the rest, and was spent mostly soaking in the con atmosphere, checking out the dealer’s room and artist’s alley, taking pictures, and hanging out with our fellow con-goers. We did make one attempt to go to a panel — an “open mic” doll meet at 11 AM — but apparently nobody else got the memo, and no one showed up. So we ended up basically resting our weary selves in an air-conditioned meeting room, and talking dolls and other random subjects with several passerby who wandered in to find out what was going on. (At least one confused attendee was wondering why there was no one at the mic cracking jokes – I guess he thought “open mic” meant comedy, as in “open mic comedy.” I offered to step up to the mic and start telling jokes but he ran away pretty fast. I guess my reputation precedes me…) PMX definitely feels to me like a hang-out con. Is that a bad thing? Not at all. After all, what is the real purpose of anime conventions? At the very heart of it all is the desire to get together with your fellow anime fan and socialize. Everything else is just window dressing. Of course, don’t get me wrong; that’s not to say that PMX is devoid of things to do. There were quite a few things that I really wanted to see and try: the various guest-of-honor panels; martial arts and stunt choreography demos; the Vocaloids panel (which I hear is always fun); the food carts (which turned out to be uber-popular); swap meet; fashion boutique and swap meet; Japanese snack, sushi, and sake tasting; karaoke; the various musical guests and concerts; and the various anime and live action films being screened. Live action, including Japanese and Korean drama, is something I’d like to learn more about (Korean in particular being that that is my heritage), and PMX is definitely the place to do so. So, yeah, there was certainly plenty going on; just enough to satisfy someone of almost every taste, but not so much as to bewilder or confuse a person and make them feel bad because they might be missing something cool. I couldn’t be happier with the location. Pasadena is a reasonably safe area, and is well served by public transportation. There were reasonable looking hotel/motel choices within a reasonable commuting distance (although my earlier Pro Tip applies: definitely seriously consider staying at the con hotel – it’s really worth it to be close to the action. And if you do, be mindful of the con hotel block closing dates – you don’t want to miss that discount!) There are plenty of food options nearby, and if you’re not willing to go off-site for food, the Hilton’s food was actually pretty decent, and the prices weren’t horribly outrageous (and the prices were actually better than most convention food I’ve seen). The Hilton’s rooms were reasonably big, and although a few of the hallways were a bit small, the building was mostly pretty easy to navigate in a crowd. The lobby area had plenty of soft couches/chairs and tables, an environment quite conducive to just hanging out with your fellow con-goer and getting to know them better. The PMX staff were helpful and courteous; I didn’t get a hint of the ‘tude that you sometimes see. One thing I wanted to mention is the wonderfully refreshing attitude that PMX has toward the press. Their press restrictions (what qualifications you must meet to qualify as press) are refreshingly non-stringent, making it possible for even smaller organizations (anime clubs, school newspapers, etc.) and New Media creators (bloggers and podcasters) to qualify for press credentials. Most other anime conventions that offer press privileges set their requirements so high as to essentially shut out anyone other than traditional large-circulation media. Kudos go to PMX for the foresight to recognize that yes, us “little guys” do in fact have a legitimate voice, and to give us the opportunity to use it in support of PMX. Press privileges included special press panels, access to the guests of honor, and preferential seating (with a better location for photography) at main events. They also sent out press releases and various other background material about PMX and the various guests and events. The photography-friendly seating, in particular, was very much appreciated. This was my first year attending PMX. I had always wanted to, but something or other kept coming up. I’m really glad I went. The Otaku no Podcast crew will definitely be coming back next year. Well, Day 2 of PMX has drawn to a close, and while there were definitely more people attending today (Saturday being the traditionally busiest day during a weekend con) the crowds were still manageable, although it was definitely more of a challenge navigating the hallways with the increased population. I still couldn’t begin to hesitate at a guess as to the number of attendees; all I can say with reasonable certainty is that there were more people than yesterday. Several thousand. Perhaps even over 9000. But, if so, then just barely. It turns out LP 3, the room we were in yesterday, was not the typical room size. There were definitely larger rooms. LP2 looks like it could hold at least a hundred, maybe two. And the main events rooms even more. This is good, and I didn’t see any events that were stuffed beyond capacity. Even CosFest (their version of masquerade, a cosplay competition) was still workable space-wise. I visited the dealer’s room and artist’s alley for the first time today. The dealer’s room was definitely on the smallish side, about equivalent to what you would find at a smaller regional convention I’d say. Something like Anime Los Angeles’ dealer’s room maybe 2 or 3 years ago, if you’re familiar with that. They definitely had a reasonable selection of goods: anime and manga (saw some Xbox huge manga tables – that was impressive); character goods; lots of cosplay materials (costumes, acessories, etc.); and I even saw a vendor selling cels and sketches (genga/douga) – definitely gotta check back there tomorrow, when I’m not fully laden with A/V gear like a high-tech pack mule. Artist’s Alley was quite lively as well, and of a respectable size – it felt actually larger than the dealer’s room. There was a pretty good selection of artists offering a nice selection of goods and services. The hotel is located in an area that’s fairly well stocked with restaurants and eateries of various types, all within reasonable walking distance. In addition to the catered food available at the hotel (which was, surprisingly, not the worst I’ve seen price-wise, and was almost reasonable even), PMX also contracted with several food trucks to come and service the convention. And this turned out to be quite a success – every time I checked, the lines were of epic proportions. Next year I suggest that they employ a “tag team” approach – have two food trucks simultaneously on premises, to spread the load between the two (and offer people a choice of cuisines). As I suspected in yesterday’s post, today brought a more even mix of cosplayers. There were still quite a few Asian fashion/music/live action cosplayers, but they were balanced out by quite a few recognizable anime and video game characters. And CosFest was practically dominated by anime – I only recall seeing one or two acts not strictly speaking related to anime. As always, the creativity and talent of these cosplayers continues to amaze me. Speaking of CosFest, it actually started more or less on time, although there was some confusion regarding seating the members of the press – we weren’t sure where we were supposed to wait, and were in fact let in a bit earlier than we should have, apparently. The whole thing felt a bit disorganized. Again, I can’t ding them too much for this, as some level of disorganization is bound to happen in any endeavor of this type. However, us press folk did get choice seating – front row in fact – which really helped. It ran pretty much without a hitch, and quickly at that – there were only a bit over a dozen acts (I believe either 16 or 18, definitely less than 20). The halftime show was provided courtesy of the Angel Heart cosplay troupe, who danced to some songs from Idolm@ster and probably one or two others I didn’t recognize; and singer Mikurin, who sang several songs that appeared to be related to each other along the common theme of the seasons in Japan. During one of her monologues, Mikurin said something that really hit home with me. I wish I could recall the exact quote (and unfortunately for whatever reason my recording of CosFest crapped out 30 minutes in, so this exchange didn’t make it onto the recording), but it went something like “We humans always worry that winter will never end, but we needn’t worry, because spring will always come.” Those of you who know me in person know that I’ve been going through a lot of hardship lately, and have been really down emotionally as of late; her simple yet profound words really touched me and helped uplift my spirits. We only attended one panel today, a general intro to ball joint (and vinyl) dolls and their care and maintenance. Quite informative, and it was just fun seeing all the attendees and the wide variety of dolls they brought with them. Panels definitely seem to me to not be the central focus of PMX. Don’t get me wrong, I do not intend to diss any of the panel givers; the ones we attended were very well done, as were the rest of them that we didn’t attend I’m sure. It’s just that there were quite a few holes in the panel schedule, and also the panel rooms served double duty as video screening rooms. All of this, plus the general laid-back nature of the con, leads me to theorize that PMX is really more of a “kick back and relax and shoot the breeze with your friends and fellow con-goers” con, with a secondary focus on art and cosplay. Which is absolutely 100% fine by me. I was quite happy since this is the first time I’ve been at a con when I wasn’t constantly fretting “OMG OMG I’m gonna miss something cool!!!” and could just take it in stride and “go with the flow.” Conducive to this is the nice large lobby area replete with comfy chairs/couches and tables – a perfect place to meet up with people who share your particular interest. One such meetup I attended was a doll meetup. Again, seeing all the lovely dolls with their awesome costumes, and chatting with their humans, learing their backstories, etc. was fun. We even got some attention from a pair of reporters from the LA Weekly, which really made our day. Tomorrow is the final day of PMX, and being a Sunday, is usually the most laid-back day of a weekend con, so it should be pretty low key. There are a few events I want to catch, plus making another blitz through the dealer’s room and artist’s alley. And of course taking more pictures. And then, sadly, back to life, back to reality for me. PMX has definitely been fun, but in a different way than Anime LA, FanimeCon, AX, etc. (which were also fun, but like I said, fun in a different way). Just goes to show you that there’s a con for everybody. I more than likely won’t be able to post pictures tonight; first of all I’m almost falling asleep at the keyboard here, plus I took probably anywhere from 1,000 to 2,000 photos at CosFest, and going through those will take some time. Maybe tomorrow, maybe the next day. Stay tuned! In the meantime though, you can check out the videos from today’s various livestreams. I may livestream some more tomorrow; those will of course be announced on our Twitter, and you can tune into them on our shiny new Livestream page on otakunopodcast.com! I’m not sure how often (or if) I’ll be able to do this (it all depends on my laziness factor, whether my phone battery runs out, etc.), but I’ll be livestreaming from PMX today. Tune in below!
Unfortunately, AudioBoo for Android is currently down until further notice, so you’ll have to put up with a textual report for now. Well, day 1 of PMX draws to a close. Unfortunately, as most of the day was spent on trains and buses, as well as finding our hotel and locating some sources of food, I didn’t get to see much of the con. (Pro tip: definitely, DEFINITELY seriously consider taking up your con’s room block offer. It is TOTALLY worth it to be able to stay on site close to the action.) What I did see however was pretty cool. PMX has a nice, fairly laid back feel to it; more akin to a smaller convention like Anime LA. If I were to hazard a guess as to the attendance, I’d say several thousand (but probably not over 9000). Unfortunately I can’t find any attendance data newer than 2004, at which anywhere from 3,000 to 4,000 attended, depending on who you talk to. There were definitely quite a few cosplayers in attendance, but I didn’t see very many anime character cosplayers, at least ones I easily recognized. Rather, the bulk of cosplayers were wearing outfits representative of various Asian fashion styles (gothic lolita, etc.), or Asian live action stars, musicians (visual kei, etc.) and so on. (Makes sense, as PMX bills itself as a convention covering Asian pop culture in general) I suspect that this may change tomorrow, since Saturday (tomorrow) is usually the highest attendance day for weekend cons, and is also the day that CosFest, PMX’s cosplay competition (i.e. Masquerade), will be held. I will, of course, be attending that event, and will get you what pictures and/or video I can. (Note that this time I was unable to rent the “lens of doom” due to monetary concerns, so the pictures won’t be as good; we are going as Press, which supposedly gives us a better photography location, so it may be OK. We’ll see.) The Hilton Pasadena looks to be a pretty reasonably sized facility to hold the number of people who attended PMX today; I didn’t feel overcrowded. Some of their halls are somewhat narrow and twisty though, and may be hard to navigate for those with larger costumes or props. However there seemed to be plenty of areas, both indoors and outdoors, that would serve as reasonable cosplay photography locations. There are also some organizations offering free professionally shot cosplay photos however, so you might want to investigate that. Also the one panel we did make it to (more on that below) was held in LP3, the Del Mar room, a rather smallish room (my guess is maybe 50 tops, a few more if they’re willing to crowd in). This was fine for this particular panel, but we’ll have to see how this handles the greater crowds tomorrow. (also I’m not sure how big the other rooms are in comparison) The staff seemed to me to have a reasonably good attitude and were as helpful as they could be. There were a few clueless ones (but you always get that no matter what con you’re at, so I can’t ding them for that). But we got checked in and received our press badges in a pretty reasonable fashion. The one panel we did manage to catch was on doll “face-ups,” a rather neat tie-in to our most recent episode. The panelist demonstrated what is involved in pulling off an effective face-up and gave some tips and techniques for achieving the best results. Definitely informative, and really goes to show how creative the doll community is – face-ups are a lot of work! I’ve posted what few pictures I took today (again, didn’t get to see much). Looking forward to tomorrow! OK folks, I’ve started going over the PMX schedule (they just released the final schedule btw, might want to go check it out) and I’ve started marking down things I might be interested in checking out and/or possibly get coverage for the podcast for. Of course the standard disclaimers apply: I sometimes double- or even triple-book myself intentionally, the idea being that I am interested in both events and will probably make my final decision as to which one I want to go to 5 minutes before the time it starts; the usual “convention schedules are HIGHLY subject to change without notice”; and of course, I might be otherwise indisposed and unable to attend a given event due to my body suddenly pooping out on me and requiring an unplanned nap (or in other words, “the spirit is willing but the flesh (may be) weak”). And in between events, I’ll of course be roaming around the con in general, maybe peeking into dealer’s room and artist’s alley and various other places, and of course taking a ton of photos. (And no doubt spending a fair amount of time at the food trucks!) Check out my schedule below the cut. Winter may have finally come to us, but that doesn’t mean that anime convention season is over yet. This coming weekend, November 12-14, the Pacific Media Expo (or “PMX” as the cool kids call it) will be blowing into the Hilton Pasadena Hotel in Pasadena (duh). Online registration for the event is still open (and will remain open during the convention – no need to stand in long registration lines!) and will run you $40 for a full weekend pass, or $20 for Friday or Sunday only, $25 for Saturday only, or $15 for children age 12 and under (children age 5 and under can get in for free). There’s also a 20% group discount, so if a whole bunch of you will be going, that’ll help you out. PMX is different from your typical anime convention in that, besides anime, they also focus on other aspects of Asian pop culture, including Asian live-action movies, fashion, music, martial arts, and (my favorite) food. Of course you’ll find the usual anime convention fare as well, including a dealer’s hall, artist’s alley, cosplay masquerade, video and film rooms, karaoke, panels, and the like. Guests of honor include Korean actor Jang Dong-gun, writer Sngmoo Lee, Alice and the Pirates head fashion designer Miki Nohmoto, lolita fashion brand Baby, the Stars Shine Bright; Amy Okuda, actress on The Guild; Hiromi Kato, animator on various works including Revolutionary Girl Utena, Tenshi ni Naurmon (I’m Going to Be an Angel), and Di Gi Charat Nyo; Yumi Fujiwara, designer of fashion label Innocent World; and musical guests Dig Jelly, Lemon Drop Kick, and Tanuki Suit Riot. PMX is still a fairly new convention (only in its 7th year now) but has really made a name for itself. I’ve been wanting to go for quite some time now but never was able to… until now. Yes, you read correctly, we will be attending this year’s PMX. I won’t make any promises, but I’ll try to get some coverage of the event for you folks (at the very least some pretty pictures to look at, whenever I can get around to editing them and posting to the website that is :P). A schedule of events and hotel map are available for download. One of my favorite game genres is the sandbox. In this kind of game you’re basically dumped into a virtual world, free to roam about it and do whatever you want, with no script or ordered set of objectives you need to accomplish. The classic example of this is the MUD, or multi-user dungeon, a classic form of user-created text-adventure from the early days of the Internet, and whose spiritual descendant are today’s MMORPGs such as Ultima Online and the infamous World of Warcraft. A frequent feature of these games is the ability to create objects and modify the environment (build new structures, etc.); besides the aforementioned MUDs, one of my favorite examples of this is the PlayStation 3 game LittleBigPlanet. Some games (including LittleBigPlanet) take this one step further and actually allow you to create mechanical devices, in essence “programming” the virtual world. Minecraft, the latest indie game craze to sweep the interwebs, is such a game. It’s being developed by Markus Persson (aka “Notch”) and his studio, Mojang Specifications. Like the classic sandbox, you’re dropped into a huge computer-generated virtual world (supposedly the equivalent of nearly 8 times the Earth’s surface!), and you’re free to explore and exploit the world to your every desire. You basically run around and dig up (or otherwise harvest) various materials (sand, gravel, dirt, ore, trees, etc.) and make stuff with them. Besides building things with simple raw materials (harvest a bunch of wood and place it in the formation of a house, or dig up a bunch of stone and make yourself a castle) you can also craft various things by combining raw materials in different proportions (a stick of wood + a lump of coal = torches, several sticks + pieces of string = a bow and arrows, and so on). In these respects, the game is rather like a traditional MUD, or a MMORPG like Ultima Online. You can even create some rudimentary devices, such as mine carts, rollercoasters, and trap doors. There’s even a primitive electrical circuit system too (so in this respect it’s kind of like LittleBigPlanet). And, oh yeah, the world has an actual day/night cycle, and during the nighttime, various nasty creatures roam the lands, which you must defend against – either grab your sword and fight the horde, or build yourself an impenetrable stronghold and hole up in it until daylight. (Rather like World of Warcraft) Don’t be put off by the weird blocky looking graphics; first of all, for those of us who grew up during the glory days of classic video gaming, they have a certain retro charm to them; but more importantly, the gameplay is truly awesome. And there’s quite a community of modders behind the game, and they’ve released all sorts of hacks and other cool Minecraft-related software. It’s also constantly in development; new items, monsters, and game mechanics are constantly being added. The game is still in its early “Alpha” stage, but if you buy now, you can get it for €9.95 (or about $14). After the game enters “beta” stage the price will go up to €20 (or $28). There’s also a free “Classic” version which doesn’t have the latest and greatest features (eventually this will be phased out). The game is Java-based and is thus cross platform, and runs on Mac, Windows, and even Linux. So definitely check it out! Check out some example game footage below the cut. |
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